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Ari Gibson
14 quotes
“A lot of these decisions we're making, a lot of the scale and the rooms we build, all of it's built around this sense of discovery. Exploration and discovery. And discovery, for us, doesn't just mean finding 500 flags or something. 500 coins. It means actually coming upon unique sights, unique characters, unique systems, like a new shopkeeper that offers you something you haven't seen before, a new event in the world.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“We have a very simple core to Hollow Knight [... a]nd then along the way, we come up with things that make us laugh or I think are interesting. And we just go for it until they're too tired to do anymore.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“When you see all these little things coming to life in front of your eyes at a rapid rate, possibly within hours, that’s hugely motivating[.] That’s the secret that allowed us to just keep going with all our expanding and building, and making this world ever larger and ever more full of strange characters – the loop is just so quick.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“We’ve been having fun, this whole [development process] is just a vehicle for our creativity anyway. It’s nice to make fun things.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things[.] It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“I used to manage teams in past lives. I don’t really want to do that ever again.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“I live in a very basic two-bedroom apartment[.] Sometimes I think, ‘You know what would be better, is a one-bedroom apartment.’ Because then there’s even less to maintain.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“So we have a plan – but the plan is never so calcified that it can't bear a change of course two weeks later – or two months later, or two years later.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“All the script stuff happens in a funny way, where it’s not a major part of the working day, it just fits in the cracks. Just stuffing it in, in those little moments we have. At the end of seven years, you have a script.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“We’re clearly not concerned if it ends up taking a long period of time.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“When we make content, we do it pretty fast, and we just make a lot of it. Also [... w]e like making this stuff. That’s the fun. And also releasing games is quite hard. Less releases is healthier.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“We do have other games that we plan to make. The only time concern really is — and we’ve talked about this before — death. It’s not that far off if you spend seven years per project, and potentially add another two. So it’d be nice to do a few more games. Apparently our timeframe still allows us to fit a few more in. Short of an unexpected tragedy.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“If we were forced to make another Hollow Knight right now it’d be a joy. It’s just that it’d be interesting for us to explore the same things we’re interested in but maybe in a slightly different genre, slightly different theme, and how that affects the stories we come up with. We’re interested to see what would happen ourselves.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source
“[Hollow Knight: Silksong is] a game about — it’s got adversity and difficulty but ultimately it’s about letting players triumph, and overcome, and feel relief and joy and achievement. Definitely when we see that, that is very rewarding.”
Ari Gibson (born 1983) wikiquote, CC BY-SA 4.0 source